Player characters are created in-game using a familiar model customization and naming tool. Skin tone, face, eyes and hair style will all be customizable. Players will also be able to enter a character name in accordance with the OrbusVR naming policy.
All characters in OrbusVR are multi-discipline by default. In order to select your active discipline, equip a weapon of the appropriate type. For example, in order to switch to the Runemage discipline, just equip a wand. Switch back to Warrior by equipping a sword.
Characters possess the following core attributes:
- Critical Hit
- Magical Defense
- Physical Defense
Character stats are dependent on gear. The two primary stats are Attack and Armor; these are linked to gear tier level, i.e., with max-level gear, all characters of the same discipline will have the same or nearly the same Attack and Armor stats. The secondary stats, however, will vary among gear items of the same tier. This allows players to tailor their character's stats to better fit their playstyle.
Gear stats can be further modified via the Artificing discipline.
You will start at level 1 in each Discipline. You gain XP for that Discipline with each monster you kill. So for example, if you are currently a Ranger, your Ranger level goes up. If you switch to a Warrior by equipping the Beginner's Sword, your level will switch as well, and you'll now apply your XP toward becoming a higher-level Warrior.
As characters level up, they unlock access to additional skills. "The number of skills depends on the class, but generally speaking most have 10+ abilities at max level, plus a Super ability."
In-game titles (such as Kickstarter backer level or a title earned for completing a quest) are planned.
While every character is capable of developing every discipline, players will be able to have multiple characters if they wish. There may be an additional fee or some other kind of cost associated with unlocking multiple character slots.
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